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Latest episode · #581 · 1d ago
Phantom Blade Zero, Apple Hardware and FSR 4
Rich, John Linneman and Oliver McKenzie discuss several technology and gaming topics. They assess Phantom Blade Zero on PC, covering performance, shader compilation, ray tracing, stuttering and scaling options. Apple’s new OLED touchscreen…
1h 14m -
Xbox Review Codes, Project Helix and Console Tech
Rich, John Linneman and Oliver McKenzie answer supporter questions about Xbox and gaming hardware. They discuss Microsoft’s Xbox review-code whitelist system, which they say creates delays and can push reviewers toward other platforms, and…
48m 57s -
Xbox Helix, BioWare’s Closure and New Graphics Tech
Rich, Oliver Kenzie and Will Judd discuss a Fortune article on Xbox Helix, including its reported price range, a possible 2027 handheld, a 2028 console and questions about the handheld’s operating system. They consider whether consumers wo…
1h 13m -
DF Direct Q&A: GPU Supply, Consoles and Game Ports
Rich, John Linneman and Oliver McKenzie discuss NVIDIA’s denial that the RTX 5090 is discontinued, while examining its high prices, constrained supply and possible competition with AI demand. They consider ways to get scarce cards to gamer…
1h 03m -
DLSS Updates, Xbox Ally X20 and Game Port Reviews
Rich, John Linneman and Oliver McKenzie discuss NVIDIA’s DLSS updates, including frame-generation Preset C and DLSS 5 optimization. Rich’s Crimson Desert comparison finds higher frame rates and potential latency gains with Preset C, but we…
1h 04m -
DF Direct Q&A: GTA 6, PS5 Pro and Upscaling
Rich is joined by John Linneman and Oliver McKenzie for a DF Direct Q&A. They discuss whether PS5 translation layers or emulation could run GTA 6 on PC before an official port, the obstacles posed by firmware and encryption, and how piracy…
46m 25s -
DF Direct Weekly: Switch 2, PC Ports and VR
The DF Direct Weekly panel—Rich, John Lineman and Oliver McKenzie—reviews Dragon’s Dogma 2 on Switch 2, praising aspects of its image quality while criticizing uneven frame pacing and the lag of frame generation. They discuss Star Wars Gal…
58m 36s -
QSSR, Xbox Upscaling and Gaming’s Next Generation
Rich, Oliver McKenzie and John Linneman discuss QSSR and what it could mean for PS5 image quality and the future of console generations. They consider games that might benefit from the technology, including Final Fantasy VII Rebirth and 00…
41m 20s -
QSSR, Gears of War E-Day and Star Wars Racing
The DF Direct Weekly team discusses Sony’s QSSR upscaler for base PS5, comparing its image-quality and performance effects in Wolverine and Ghost of Yote, and considering support on other consoles. They also cover a community FSR 4 port fo…
1h 15m -
QSSR on PS5: Image Quality, Performance and Trade-offs
Rich and Oliver McKenzie discuss Sony’s QSSR, a machine-learning upscaler adapted from PS5 Pro’s PSSR for the standard PlayStation 5. They explain its FP16-based approach, its potential as a replacement for existing upscalers, and the inte…
32m 43s -
PS5 Emulation, Frame Generation and Xbox’s Future
Will Chad, Oliver McKenzie and the host discuss PS5 emulation reaching the point where games including Marvel’s Wolverine can boot on PC, and what faster development, piracy concerns and official game availability could mean for Sony. They…
49m 55s -
Xbox Restructuring, Silent Hill Townfall and Next-Gen Specs
Rich, Oliver McKenzie and Tom Morgan discuss Microsoft's Xbox restructuring, including studio changes, layoffs and the uncertain future of Halo, as well as reports concerning Ninja Theory, Undead Labs and Xbox's response to claims about GT…
1h 00m -
Switch 2 Frame Generation and the Future of Gaming Hardware
The panel examines Switch 2 frame generation through the Stellar Blade demo and the announced Dragon’s Dogma 2 option, weighing smoother-looking motion against latency, visual artifacts and frame drops. They discuss next-generation hardwar…
50m 08s -
DF2Weekly #282: 007 Path Tracing, Kingmakers, and GPU News
This episode of DF2Weekly covers a wide array of gaming and technology news. The hosts analyze the massive path tracing update for 007 First Light, highlighting its stunning visual enhancements alongside its exceptionally heavy hardware re…
59m 24s -
Digital Foundry Direct Q&A: Steam Frame, DLSS & More
This episode of Digital Foundry Direct features an in-depth analysis of the new Valve Steam Frame headset and the technical wizardry required to bring Half-Life Alyx to standalone mobile hardware via foveated rendering and frame interpolat…
51m 27s -
TF Direct Weekly #281: PlayStation Drama & Switch 2 VRR
In this episode, the Digital Foundry team discusses the shocking cancellation of Hideo Kojima's Physint by PlayStation and its subsequent pickup by Xbox. They analyze Nintendo's new VRR support for Switch 2 in TV mode, reactions to the stu…
1h 34m -
DF Direct Q&A: DLSS 5, Crimson Desert, Capcom, CDPR and Sony Hardware
This episode of the DF Direct Q&A delves into the technical breakthroughs and limitations of DLSS 5, exploring screen-space neural rendering, community modding, and how competitors like AMD might respond. The hosts analyze the incredible d…
42m 11s -
DF Direct Weekly: State of Play, GTA 6 Analysis & Xbox Strategy
This episode of DF Direct Weekly covers a comprehensive breakdown of the underwhelming Sony State of Play, technical praise for the GTA 6 extended look running at 30 FPS, and discussions on Asha Sharma's BBC interview regarding the future …
1h 16m -
NVIDIA DLSS 5 Analysis: NBA 2K27, Mods, Performance & G-Sync Pulsar
This podcast episode provides a comprehensive technical analysis of NVIDIA DLSS 5, exploring its official debut in NBA 2K27, performance metrics across the RTX 50 series, and widespread modding applications in games like Forza Horizon 6 an…
1h 17m -
Grand Theft Auto VI Tech Analysis: 26-Minute Gameplay Breakdown
Rockstar Games has revealed 26 minutes of gameplay for Grand Theft Auto VI, showcasing unprecedented visual fidelity, character rendering, and open-world simulation on current-generation consoles. Operating at a locked 30 frames per second…
1h 16m -
Digital Foundry Direct Q&A: Handhelds, Settings & Plasma
In this edition of Digital Foundry Direct, the team discusses fan theories surrounding Sony's rumored PlayStation handheld and whether it could serve as the next-generation console. They also analyze the psychology behind extreme PC graphi…
45m 40s -
DF Direct Q&A: Oblivion Remastered, VRAM & Next-Gen Consoles
In this edition of the DF Direct Q&A, the team examines the technical performance of Oblivion Remastered on the Nintendo Switch 2, noting impressive visual upgrades alongside persistent engine-level stutter and frame pacing issues. They al…
52m 33s -
Digital Foundry Direct Q&A: One Year of Independence
The Digital Foundry team celebrates one year of complete independence from IGN, discussing the triumphs and challenges of running their own business, upgrading proprietary website and capture tools, and advancing the DF Retro Super Show. T…
59m 23s -
DF Direct Q&A: Sony Disc Strategy, PC Gaming & Next-Gen Tech
This episode of the DF Direct Q&A tackles Sony's controversial stance on phasing out physical media on PlayStation, exploring the widening gap between corporate financial goals and consumer desires for ownership. The hosts examine the domi…
55m 05s -
DF2Weekly Episode 275: Performance, Halo, and Xbox
In this 275th episode of DF2Weekly, Rich, John, Oliver, and Tom discuss the current state of gaming technology. They debate console versus PC performance, highlighting how modern consoles achieve a default 60 FPS standard despite image qua…
1h 24m
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