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Episodes
Tagged “30 FPS”
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Starfield Technical Analysis: Graphics, Performance, and Design
This episode provides an in-depth technical analysis of Starfield's reveal. The hosts examine why Bethesda chose to cap the game at 30 FPS, attributing it to the high CPU overhead required for complex game systems and simulation consistenc…
45m 15s -
DF Weekly: God of War Ragnarok, RDNA 3, and Tech Trends
This episode focuses on the highly anticipated God of War Ragnarök, with the team evaluating its visual fidelity and performance modes on PlayStation hardware. The discussion delves into the potential for AMD's upcoming RDNA 3 chiplet-base…
1h 14m
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