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Tagged “FSR 3.1”
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Digital Foundry Direct 169: FSR 3.1, Dead Rising, and Game Preservation
In this episode, Digital Foundry analyzes the early impact of AMD's FSR 3.1, noting iterative improvements but consistent limitations compared to AI-based solutions. The team discusses Capcom's Dead Rising update, debating the definitions …
2h 00m -
Digital Foundry Direct Weekly 169: FSR 3.1, Dead Rising & Tech
This episode of Digital Foundry Direct covers a packed agenda of technical analysis and industry news. The panel examines early impressions of AMD's FSR 3.1, noting that while it offers iterative improvements, it does not currently displac…
2h 00m -
State of Unreal, FSR 3.1, PSVR 2 PC Support & GTA 6 Analysis
This episode covers major industry developments from GDC 2024. The panel dives into the technological promises of Marvel 1943 running on Unreal Engine 5, alongside AMD’s significant update to FSR 3.1. Extensive discussion follows regarding…
1h 55m -
Unreal Engine 5.4, FSR 3.1, PSVR 2 PC Support & GTA 6
This episode of DF Direct Weekly examines the cutting-edge visual fidelity of Marvel 1943 powered by Unreal Engine 5.4, noting its return to high-quality volumetric effects. The team breaks down AMD's FSR 3.1 update, focusing on the new ag…
1h 54m
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