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Episodes
Tagged “FSR 3.1”
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Digital Foundry Direct 169: FSR 3.1, Dead Rising, and Game Preservation
In this episode, Digital Foundry analyzes the early impact of AMD's FSR 3.1, noting iterative improvements but consistent limitations compared to AI-based solutions. The team discusses Capcom's Dead Rising update, debating the definitions …
2h 00m -
State of Unreal, FSR 3.1, PSVR 2 PC Support & GTA 6 Analysis
This episode covers major industry developments from GDC 2024. The panel dives into the technological promises of Marvel 1943 running on Unreal Engine 5, alongside AMD’s significant update to FSR 3.1. Extensive discussion follows regarding…
1h 55m
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