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Tagged “Frame Generation”
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TGA 2025 Deep Dive: Trailers, Technology and Expectations
In this episode, the Digital Foundry team analyzes the technical landscape of the recent Game Awards 2025. The discussion centers on the overwhelming presence of pre-rendered CG trailers versus actual real-time gameplay, with a deep dive i…
2h 02m -
Xbox Layoffs, Hardware Future, and Gaming Tech Analysis
This episode covers the recent, devastating wave of layoffs at Xbox, analyzing how Microsoft’s pivot toward AI investment has negatively impacted its gaming division and led to the cancellation of major titles like Perfect Dark. The team d…
1h 53m -
DF Direct Weekly 198: Doom The Dark Ages, 5090 Analysis
In this episode, the team dives into the technical highlights of Microsoft's Developer Direct 2025, with a particular focus on the engine-level advancements in Doom: The Dark Ages, which fully integrates ray tracing and path tracing. The c…
2h 04m -
Ghost of Tsushima PC, Assassin's Creed Shadows & Hardware Tech Talk
This week, the team dives into the impressive PC port of Ghost of Tsushima, praising its scalability and technical integration, including a novel mix of DLSS and FSR 3 frame generation. The conversation shifts to the controversial marketin…
2h 10m -
Xbox Multi-Platform Strategy & Helldivers 2 Analysis
This episode focuses on the major industry discourse surrounding Microsoft's rumored shift towards a multi-platform strategy for its key IPs, analyzing the implications for the Xbox brand and hardware ecosystem. The hosts scrutinize why Mi…
1h 57m -
Digital Foundry: Red Dead Redemption, Forza Tech & FSR3
This episode of DF Direct Weekly covers a wide range of technical gaming topics. The team analyzes the recent 60 FPS patch for Red Dead Redemption, expressing confusion as to why it wasn't available at launch. They perform an in-depth revi…
1h 45m
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