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Tagged “Frame Pacing”
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Digital Foundry Direct Q&A: Steam Frame, DLSS & More
This episode of Digital Foundry Direct features an in-depth analysis of the new Valve Steam Frame headset and the technical wizardry required to bring Half-Life Alyx to standalone mobile hardware via foveated rendering and frame interpolat…
51m 27s -
DF Direct Q&A: Console Futures, Handheld Rumors, and Technical Deep Dives
This episode of the DF Direct Q&A features an in-depth breakdown of current industry hardware rumors and technical design challenges. The hosts explore whether a new, tiered console strategy from Sony could effectively lower entry costs an…
51m 42s -
Digital Foundry Direct: Hellblade 2, PS Portal & PC Tech
In this episode, the Digital Foundry team dives into the recent previews for Hellblade II, discussing Unreal Engine 5's potential and the design implications of a 30 FPS console target. The conversation pivots to hardware and preservation,…
2h 10m -
Halo Infinite, Steam Deck & Tech Industry News
This episode covers the promising technical progress of the Halo Infinite flights and the impressive improvements of the Nintendo Switch OLED screen. John and Alex discuss the implications of the Steam Deck teardown, warning against unauth…
1h 32m
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