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Tagged “Game Engine”
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Digital Foundry Graphics of the Year 2025 Awards
In this 2025 year-end review, Digital Foundry analyzes the best-looking games of the year, balancing technical prowess with artistic direction. The episode highlights a clear shift toward in-house engine technology, favoring custom solutio…
1h 36m -
Digital Foundry: Graphics of the Year 2025 Awards
In this 2025 Graphics of the Year breakdown, the Digital Foundry crew highlights a year defined by creative hardware exploitation and the triumph of in-house engines. The discussion emphasizes that while high-profile releases were fewer, t…
1h 33m -
GTA 6 Technical Analysis: Trailer Reaction and FAQ
This episode provides an in-depth technical breakdown of the Grand Theft Auto 6 reveal trailer. The discussion centers on the hardware challenges faced by the Xbox Series S, the justification for a capped 30 frames-per-second performance t…
36m 39s -
Grand Theft Auto 6 Trailer: Technical Graphics Analysis
In this deep dive, the Digital Foundry team analyzes the technical achievements displayed in the Grand Theft Auto 6 reveal trailer. They examine the likely use of real-time Ray-Traced Global Illumination and advanced lighting techniques th…
36m 54s -
Starfield Technical Analysis: Performance, PC & Console
In this special technical breakdown, the team examines the performance of Starfield on consoles and PC. They discuss the justification behind the 30 FPS console cap, arguing it provides necessary consistency for the engine, while also expl…
1h 09m -
Starfield Technical Analysis: Graphics, Performance, and Design
This episode provides an in-depth technical analysis of Starfield's reveal. The hosts examine why Bethesda chose to cap the game at 30 FPS, attributing it to the high CPU overhead required for complex game systems and simulation consistenc…
45m 15s
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