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Tagged “Limited Run Games”
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Starfield Mods on Series S, Sony Emulation & Windows on ARM
This episode covers a range of technical topics, beginning with an analysis of Starfield mod performance on the Xbox Series S, where community-created mods reveal significant potential for higher frame rates despite the lack of official su…
1h 35m -
Ratchet & Clank PC Specs, Starfield Marketing, and Sega History
This episode focuses on the highly impressive PC port of Ratchet & Clank: Rift Apart, applauding Nixxes for their transparent specification sheet and technical implementation, while offering a sharp critique on AMD's bafflingly poor market…
1h 31m -
Digital Foundry E3 Post-Show: Metroid, Zelda, and More
This Digital Foundry special provides an extensive analysis of the biggest news from E3, centering on Nintendo's highly anticipated Metroid Dread and the continued development of Breath of the Wild 2. The panel investigates the technical t…
1h 22m -
Post-E3 Recap: Metroid, Zelda, and Industry Showcases
This episode provides a deep dive into the post-E3 landscape, focusing on Nintendo's strong showing, the contentious debut of the Intellivision Amico, and significant announcements from Limited Run Games. The team discusses the excitement …
1h 22m
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