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Tagged “Performance”
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Concord's Shutdown, Indiana Jones, and Switch 2 Rumblings
This episode focuses on the stark realities of the live service industry following the shutdown of Firewalk Studios and the cancellation of Concord. The team provides hands-on impressions of the upcoming Indiana Jones and the Great Circle,…
1h 56m -
Digital Foundry Tech Talk: Performance Analysis & New NVIDIA Tech
In this 154th edition of DF Direct Weekly, the team covers several critical industry topics. They provide early technical impressions of Rise of the Ronin, noting its satisfying combat but noting persistent performance hurdles. A significa…
1h 51m -
Grand Theft Auto 6 Trailer: Tech & Performance Analysis
This episode provides an in-depth technical analysis of the highly anticipated Grand Theft Auto 6 trailer. The hosts discuss the challenges of scaling such a massive, simulation-heavy title to current-generation consoles, specifically addr…
37m 24s -
PS Portal Review, Steam Deck vs ROG Ally & Suicide Squad
This episode of Digital Foundry Direct Weekly centers on an extensive analysis of the newly released PlayStation Portal. The team shares their hands-on experience, highlighting that while it offers the full DualSense controller feature set…
2h 11m -
Starfield Technical Analysis: Performance, HDR, and PC Modding
This Digital Foundry special provides an in-depth technical analysis of Starfield on consoles and PC. The team evaluates the 30 FPS console lock, concluding it is a stable and justified design choice given the engine's complexity. They exp…
1h 09m -
Digital Foundry: Starfield Tech Analysis and Industry News
This episode of DF Direct Weekly centers on the technical breakdown of Starfield, highlighting Bethesda's stable console performance despite its heavily segmented world design. The hosts address the controversy surrounding PC upscaling lim…
1h 43m -
Starfield Technology Breakdown: Graphics, Framerate & Performance
In this deep dive into Starfield, the Digital Foundry team analyzes the game's technical architecture, focusing on why Bethesda opted for a locked 30 FPS performance target. The discussion highlights that this is a deliberate trade-off to …
46m 00s -
Starfield Technical Analysis: Graphics, Performance, and Design
This episode provides an in-depth technical analysis of Starfield's reveal. The hosts examine why Bethesda chose to cap the game at 30 FPS, attributing it to the high CPU overhead required for complex game systems and simulation consistenc…
45m 15s -
DF Direct 112: Jedi Survivor Analysis and GPU Trends
This episode of DF Direct delves into the persistent performance issues plaguing Star Wars Jedi: Survivor, emphasizing that despite multiple updates, the game remains hampered by fundamental engine and CPU limitations. The conversation bro…
1h 35m -
Elden Ring Impressions, Steam Deck, & Street Fighter 6 News
This episode focuses on the disappointing technical state of Elden Ring, with the hosts detailing severe stuttering on PC and inconsistent frame rates on current-gen consoles. They also discuss the upcoming demise of the Bethesda Launcher …
1h 13m -
Digital Foundry Direct: 20 Years of Xbox & Tech Analysis
In this 38th episode of Digital Foundry Direct, the team discusses the 20th-anniversary celebration of the Xbox brand, praising Microsoft's commitment to backwards compatibility and preservation-friendly stances on emulation. The show pivo…
1h 26m
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