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Tagged “Performance Optimization”
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DFW Weekly 22: Oblivion Remastered Patch and Switch 2 Tech
This 22nd edition of DFW Weekly dives into the lackluster 1.2 patch for Oblivion Remastered, which fails to fix underlying CPU stutters, and explores the intriguing hardware prospects of the Switch 2. The panel analyzes recent technical in…
1h 41m -
Gamescom Prep: Intel's New Benchmarking Tool & More
In this episode, the team prepares for Gamescom, discussing highly anticipated titles like Alan Wake 2 and potential hardware news. A major focus is on Intel's recent breakthroughs, including a massive DX11 driver performance boost and a p…
1h 50m -
Digital Foundry: Zelda Tears of the Kingdom & PC Hardware
This episode focuses on the monumental release of The Legend of Zelda: Tears of the Kingdom, analyzing its technical implementation on the Nintendo Switch and its impressive physics-driven design. The team discusses the challenges of moder…
1h 25m -
PC Gaming Crisis, Redfall Review & Hardware Discussion
This episode of DF Direct Weekly tackles the ongoing crisis in PC gaming, specifically focusing on the recent trend of poorly optimized AAA ports. The team analyzes why Unreal Engine 4 titles often struggle with performance stutters and CP…
1h 32m -
Sony Acquires Bungie, DLSS in Flight Sim & Gaming Trends
This episode focuses on the major industry shift regarding Sony's acquisition of Bungie, debating the future viability of games as a service. The panelists analyze the positive impact of DLSS integration in Microsoft Flight Simulator and t…
1h 12m -
Unreal Engine 5 Analysis, GDC Highlights, and Tech Industry Trends
This episode covers the technical capabilities and current limitations of Unreal Engine 5, focusing on the Coalition's Alpha Point demo and the challenges of scaling Lumen and Nanite for 60 FPS gameplay. The team analyzes Intel's GDC prese…
1h 21m
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