Digital Foundry Direct: PSSR Tech, Console Parity & Future Tech

·41m 01s
Shared point

PSSR Updates and System-Level Toggling

The panel discusses the current state of PSSR (PlayStation Spectral Super Resolution) on PlayStation 5 Pro. Key takeaways include:

• The system-level toggle functions as a global enhancement library update, allowing games—even those not explicitly whitelisted—to benefit from improved image quality without requiring a manual patch.
• The team clarifies that while some games have discrete, developer-tweaked updates, most current improvements are driven by the system-level library change.
Gran Turismo 7 is highlighted for its significant leap in image quality, now appearing much closer to native 4K while maintaining ray-tracing features.

Future Technologies: Ray Reconstruction and AI

The discussion shifts to the potential for ray regeneration and AI-based frame generation on console hardware.

"In theory, it should be possible... It would have to be something that Sony would announce specifically for the console."

• There is speculation that advanced machine-learning features may be reserved for next-generation hardware (PlayStation 6) due to the heavy computational requirements.
• The team notes that PS5 Pro is currently optimized for its existing feature set, and while further PSSR iterations are expected, major new AI features for the current-gen console are unlikely in the short term.

PC Compatibility and Industry Challenges

A critical segment addresses the lack of support for Intel Arc GPUs in titles like Crimson Desert.

• The panel identifies this as a frustrating regression in PC gaming accessibility, noting that proprietary lockouts or poor prioritization are negatively impacting the user experience.
• The team explores the difficulties of gathering console-specific data for comparisons, explaining that media code availability and platform-specific priorities often dictate the scope of their coverage.

Technical Philosophy: Hardware and Displays

Finally, the team delves into display technology and the quest for perfect motion.

• John emphasizes the continued relevance of CRTs for retro gaming, citing their superior motion clarity and directness compared to modern flat-panels.
• On the topic of dynamic resolution scaling and the future of frame generation, the panel debates the balance between internal target resolution and frame fluidity, emphasizing the role of VRR in bridging the gap between console and high-end PC performance.

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