Digital Foundry Podcast: The Last of Us PC & E3 Demise
The Disastrous Launch of The Last of Us Part I on PC
The episode opens with a critical breakdown of the controversial PC port of The Last of Us Part I. The team discusses why this release, handled by Naughty Dog and Iron Galaxy, falls short of acceptable standards.
Key Performance Issues
• Severe CPU Bottlenecks: The game offloads massive amounts of asset streaming and decompression onto the CPU, lacking the hardware-level optimizations present on the PS5.
• Mouse and Keyboard Experience: Reports of extremely low sampling rates for the mouse made the game virtually unplayable at launch, with "jerky" camera movement regardless of frame rate.
• Inconsistent Quality: The team notes that the game requires extreme high-end hardware for a stable experience, leaving mid-range users with a "wretched" experience that suffers from erratic performance and poor aesthetic consistency.
"The buck stops with Naughty Dog and Sony on this... they approved this and it's not good."
The Fall of E3 and Industry Trends
The discussion shifts to the cancellation of E3 2023, with the hosts lamenting the loss of a central industry "rallying point." They explore how:
• Publishers are increasingly moving toward independent digital events, which makes discovering new titles more fragmented and confusing for the audience.
• The loss of in-person events removes vital networking opportunities and critical accountability, making it harder for the media to directly question industry leaders.
Retro Revival and Tech Discussion
Mister & Arcade Emulation
• A new core for Irem arcade classics, such as In the Hunt and R-Type Leo, is highlighted as a massive win for the Mister platform. The host praises how well this facilitates a proper CRT-based experience.
VRAM and Future Hardware
• The panel debates the 8GB VRAM standard in 2023. They argue that while 8GB should be sufficient for modern gaming, bad optimization and poor art-asset management are forcing developers to degrade textures to a point where they look worse than previous-gen titles.
Zelda: Tears of the Kingdom
• Initial impressions of The Legend of Zelda: Tears of the Kingdom gameplay suggest a refined, systemic evolution of the Breath of the Wild engine, with praise for its Nintendo-level polish despite the aging Switch hardware.