Digital Foundry Direct Weekly: Handhelds and Emulation

·1h 11m
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The Future of Handheld Gaming

This week, the team dives into the latest developments in portable gaming, specifically the rumors surrounding a new Sony handheld device. Unlike the storied PSP or PS Vita, this device is reportedly a streaming-focused accessory for the PlayStation 5, raising significant questions about technical viability.

Streaming vs. Native: The team discusses the limitations of current Remote Play configurations. While conceptually similar to the Wii U GamePad, concerns remain regarding network latency and the lack of a premium, localized experience for users not tethered to a strong home network.
Handheld PC Market: Contrasting with Sony's approach, they explore the ASUS ROG Ally. While the hardware specs—featuring AMD's latest Phoenix APUs—are groundbreaking, the team argues that Windows 11 continues to be a subpar OS experience for handhelds compared to the optimized, console-like nature of Valve's SteamOS.

The State of Emulation on Console

"I'm really uncomfortable with the idea that you have software installed on your machine and then Microsoft just remotely disables it."

A major point of contention this week is the sudden disabling of Retail Mode support for emulation on Xbox Series X/S consoles. The panel discusses the implications of remote software deactivation and the loss of a valuable, enthusiast-focused utility that many, particularly on the Series S platform, relied upon.

The 'Dry' Generation

Finally, the team debates the current state of the console generation. Despite being years into the cycle, they note a lack of truly next-gen exclusive titles, pointing to the reliance on cross-generational support and the increasing complexity of game development as reasons for the feeling that "the generation hasn't really started yet."

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