Digital Foundry Direct Weekly: PSVR2 Details & Tech Analysis
PSVR 2 and Future Tech
The discussion centers on the latest leaks regarding Sony's PSVR 2, highlighting its high-resolution 4000x2040 display and the integration of foveated rendering with eye-tracking to optimize performance. The team discusses the potential for haptic feedback directly on the headset and the transition to inside-out tracking for better room-scale capabilities.
Unreal Engine 5 and The Coalition
The team evaluates the implications of The Coalition moving to Unreal Engine 5. They emphasize:
• The potential for Lumen lighting, though noting concerns about performance overhead.
• Comparisons to 4A Games' ray-tracing solution.
• The need for developers to reconfigure art pipelines to leverage Nanite technology properly.
Hardware and Performance
Laptop GPUs: Tiger Lake H & RTX 3050 series
The panel explores the introduction of Intel's Tiger Lake H processors and NVIDIA’s RTX 3050/3050 Ti laptop GPUs. They highlight how DLSS is transformative for lower-end hardware, allowing these chips to perform well above their weight class on small form-factor devices.
Quick Resume and Retro Gaming
• Xbox Quick Resume: Improvements in reliability and load speeds are discussed, with the team noting that while generally effective, its success depends largely on game-specific support.
• RetroTINK 5X Pro: Hailed as the premier retro upscaler, this FPGA-based device is praised for its razor-sharp output, robust scanline options, and superior de-interlacing capabilities for legacy hardware like the PS2.