DF Direct Weekly: Console Generations and PC Port State
Console Generations and Hardware Evolution
The team discusses the potential (or lack thereof) for mid-gen Pro console refreshes. While there are rumors regarding a PS5 revision, Microsoft appears focused on its current hardware stack. Key points include:
• The current console generation feels like it is still in its infancy, partly due to the long-standing cross-gen period.
• Development cycles are significantly longer, making it difficult to demonstrate true next-gen leaps.
• Phil Spencer's commentary suggests Microsoft is satisfied with the current Series X/S lineup, potentially skipping a Pro model entirely.
• The $350 1TB Series S price point is discussed as a missed opportunity for a more aggressive market move.
The End of Xbox One Support
Microsoft’s decision to phase out support for the Xbox One generation for first-party titles is analyzed as necessary but delayed.
"This is certainly the right decision in the here and now"
The team notes that the technical debt and limitations imposed by the aging Jaguar cores hindered modern game development, acting as a bottleneck for ambition and performance.
PC Port Quality: The Last of Us Part 1 and Beyond
The discussion shifts to the state of PC optimization, focusing on recent patches for The Last of Us Part 1:
• The performance on PC has seen notable improvements, with some CPU-intensive areas showing up to 30% better performance since launch.
• Shader compilation issues have been largely mitigated, though the game remains demanding on older hardware.
• The team emphasizes the danger of launching poor ports, as reputational damage often outlives the technical fixes.
• Initial positive reports regarding Unreal Engine 5 titles, such as Layers of Fear, suggest a potentially brighter future for PC optimization if developers utilize the engine's tools correctly.
Streaming and Cloud Gaming
John shares a surprise experience with GeForce Now, acknowledging it as the first cloud gaming service he has used that feels "darn close to the real thing."
• Despite the improvement, the panel maintains a skeptical stance on the business model of cloud-only gaming due to concerns regarding ownership, modding, and long-term game preservation.
• Network stability remains a significant factor, with proximity to data centers and reliable infrastructure acting as the primary gatekeepers for a good experience.