Digital Foundry: PS5 Pro, Intel Stability, and No Man's Sky

·2h 16m
Shared point

The PS5 Pro Potential

The panel explores the latest reporting surrounding the PlayStation 5 Pro, discussing whether a 2024 launch remains viable. Key takeaways:
• Despite radio silence from Sony, there is strong industry alignment suggesting a late 2024 release.
• A console refresh could serve to revitalize interest in the platform during a current software slump.
• The challenge for Sony will be marketing the machine to consumers who already own a 4K-capable console, emphasizing PSSR (PlayStation Spectral Super Resolution) and performance improvements over raw resolution.

No Man's Sky Redemption

A Generational Leap

Hello Games continues to update No Man's Sky far beyond standard expectations. The recent update showcases a generational shift in graphical technology that transforms the original foundation of the game.
• Visual enhancements such as improved water rendering and procedural generation rule sets define this update.
• The panel identifies this as perhaps one of the greatest redemption stories in gaming history.

Intel 13th & 14th Gen Instability

The team investigates the ongoing stability issues affecting Intel's high-end processors.

"It almost sounds like an equivalent to the red ring of death for Xbox."
• Developers and server operators are reporting staggering crash rates, raising concerns about potential widespread hardware degradation.
• Current "sticking plaster" BIOS updates that cap wattage are negatively impacting performance, which is frustrating users who paid for high-end silicon.

AMD Technical Research

Alex breaks down recent GPUOpen presentations, highlighting AMD's commitment to pushing ray tracing standards forward.
High-quality BVH construction and dense geometry compression formats represent AMD's efforts to solve issues with modern geometry density, such as Nanite in Unreal Engine 5.
• The panel advocates for Microsoft to codify these advancements into the next major version of DirectX Raytracing to prevent proprietary standard fragmentation.

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