DF2IT Weekly: Star Wars Outlaws, AFMF2, and Tech Debates

·2h 10m

Hardware and Technical Analysis

Xbox Firmware Update Issue

• The panel discussed a recent issue regarding Xbox consoles failing to finish updating, which now appears partially resolved. Users experiencing errors at 88% are advised to enter recovery mode using the sync and eject buttons to perform a factory reset, pending a full firmware fix from Microsoft.

Handheld Gaming: ROG Ally X

• The newly launched ASUS ROG Ally X brings significant improvements, primarily the upgrade to 24GB of RAM, which is crucial for modern, memory-intensive titles like Avatar: Frontiers of Pandora.
• Benchmarks show modest improvements (4–8%) compared to the original, but the larger battery and improved ergonomics make it a compelling refined Windows handheld.

Game Performance & Tech Insights

Star Wars Outlaws Preview

• The recent Star Wars Outlaws preview footage raised concerns due to its use of internal recording tools (NVIDIA ShadowPlay) and frame rate drops.
• The team noted the game is technically ambitious, likely utilizing the Snowdrop engine similar to Avatar. The high PC system requirements suggest a demanding experience, likely featuring RTXDI and DLSS 3.5.

Nobody Wants to Die

"It's equal parts Blade Runner, Bioshock and even L.A. Noire with the sort of branching dialogue."
• This title showcases impressive Unreal Engine 5 visuals, specifically the effective use of Lumen for global illumination and reflections. On consoles, it offers a 1080p/60 performance mode and a 1440p/30 quality mode, the latter being highly recommended for its superior lighting fidelity.

FIFA and College Football 25: The Rise of Ray Tracing

• EA is integrating advanced Hardware Ray Tracing into its sports titles via the Gibbs (Global Illumination Based on Surfels) system.
• This allows for more realistic lighting and self-shadowing, though it introduces increased hardware demands, resulting in more fixed-resolution targets like 1440p.

Technological Deep Dives

AMD Fluid Motion Frames 2 (AFMF2)

AFMF2 represents a significant step forward for driver-level frame generation, offering meaningful performance multipliers across DirectX 11 and 12 titles.
• Unlike the first iteration, it stays active during fast camera movement. While artifacts exist—notably on HUD elements—it serves as a powerful "value-add" feature, particularly for monitors with VRR (Variable Refresh Rate).

Emulation & Future Hardware

• The discussion explored in-home streaming via Moonlight and Sunshine, which is currently superior to official console streaming solutions.
• Regarding console architecture, the move to x86 has been a success for development, but the panel remains interested in how fixed-function hardware (like file decompression blocks) differentiates upcoming consoles from PCs.

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