Digital Foundry Independent: PS6 Rumours, Handhelds & More
Digital Foundry's New Independent Era
In this milestone 226th episode of DF Direct Weekly, the team officially celebrates their transition to a fully creator-owned and independent media outlet. The panel expresses sincere gratitude for the overwhelming support received from followers during this intensive transition period.
Strategic Changes and Future Content
- The team is currently undergoing a "de-integration" process, decoupling from previous systems to establish their own administrative and commercial foundations.
- They aim to expand their output, focusing on high-quality retro content and deep dives into gaming history, as demonstrated in recent successful experiments.
- The focus remains on sustainable growth while maintaining the high journalistic standards the audience expects.
PlayStation 6 and Handheld Rumors
Much of the discussion centers on recent leaks concerning future PlayStation hardware, specifically regarding Silicon codenamed "Orion" and a potential handheld companion device.
Technical Speculations
• Proposed PS6 Specs: Zen 6 CPU, RDNA 5 architecture, aiming for increased ray tracing and machine learning capabilities.
• Consensus on Rasterization: The panel emphasizes that the industry shift is moving away from brute-force rasterization increases, favoring machine learning and path tracing as the new frontiers.
• Handheld Concept: A rumored monolithic die featuring Zen 6C cores and RDNA 5 GPU, potentially targeting 1080p30 or 1080p60 gameplay, emphasizing the importance of bespoke optimization.
Apex Legends on Switch 2
- The team reviews the Apex Legends port for the rumored Switch 2, noting a massive improvement in image quality compared to the original due to what appears to be DLSS upsampling.
- The game runs at a stable 60 FPS, with the panel highlighting this as a strong indicator of the capabilities of potential future portable hardware.
AMD Dense Geometry Format (DGF) and Industry Trends
- AMD's new Vulkan extension for geometry compression aims to alleviate bottlenecks in ray tracing acceleration structures.
- The panel discusses the necessity of open standards versus vendor-specific features, hoping for collaborative growth across the industry rather than damaging "format wars."
Games and Platform Strategy
- Ashes of the Singularity 2: The panel expresses excitement for the sequel, highlighting its reputation as a rigorous stress test for both CPUs and GPUs.
- Platform Dynamics: A candid discussion on Sony and Microsoft's shifting business models suggests that the "console war" is becoming increasingly obsolete as both companies pursue multi-platform strategies to maximize revenue.
"The concept of a console war at this point is a construct on social media from like, enthusiast holdouts."