Digital Foundry: Borderlands 4, Nintendo Direct & GeForce Now

·2h 18m
Shared point

Hardware & Performance Analysis

Borderlands 4 PC Performance

The discussion opens with an in-depth analysis of Borderlands 4 on PC. Critical issues were identified regarding shader compilation stutter, which persisted even after a long pre-compilation step. Key findings include:
• Significant frame time spikes during initial combat and interactions, even on high-end hardware like the Ryzen 7 9800X3D and RTX 5090.
• Unoptimized Unreal Engine 5 settings, specifically the "Epic" (or "Badass") presets for software Lumen and Virtual Shadow Maps, which perform poorly.
• Bizarre inconsistent visuals, clashing hyper-realistic textures with cel-shaded elements.

Nintendo Direct and Switch 2 Coverage

The team breaks down the latest Nintendo Direct, highlighting upcoming titles for the platform:

Mario & Yoshi

Super Mario Galaxy 1 & 2 are coming to Switch 2, likely utilizing hybrid emulation.
Super Mario Wonder is receiving a 4K update on Switch 2.
• A new Yoshi title, Yoshi in the Mysterious Book, was praised for its charming, material-oriented visual style.

Resident Evil Requiem & Metroid Prime 4

Resident Evil Requiem shows Switch 2 capability for ray-traced lighting, though it faces texture cutbacks and unstable frame rates.
Metroid Prime 4 confirmed for a December release, featuring interesting open-world traversal mechanics and a confirmed 120 FPS support.

Cloud Gaming & Future Hardware

GeForce Now 5080 Tier

Rich presents his early access look at the GeForce Now 5080 tier, which offers a massive leap in cloud gaming fidelity. Key improvements include:

"At 100 megabits per second, we are getting full chroma resolution with 10-bit YUV 444, making it as close to a local PC as you can get."
• Installation to play allows for a wider library compatibility.
• Reliable performance even for dense games like Avatar: Frontiers of Pandora.

PlayStation 6 Speculation

Discussion touches upon reports that the PlayStation 6 will feature a detachable disk drive, similar to the PS5's modular design, which the team views as a positive compromise for physical media preservation.

Supporter Q&A

The panel addresses community questions, including:
• The feasibility of combining Crysis and Turok mechanics.
• Debates on whether Ray Tracing is becoming an industry standard across all hardware levels.
• Future potential for Nintendo to leverage DLSS and hardware-accelerated ray tracing in first-party titles.

Topics

Chapters

9 chapters
Digital Foundry Direct Weekly
AI chat — answers grounded in episodes