Digital Foundry: Borderlands 4, Nintendo Direct & GeForce Now
Hardware & Performance Analysis
Borderlands 4 PC Performance
The discussion opens with an in-depth analysis of Borderlands 4 on PC. Critical issues were identified regarding shader compilation stutter, which persisted even after a long pre-compilation step. Key findings include:
• Significant frame time spikes during initial combat and interactions, even on high-end hardware like the Ryzen 7 9800X3D and RTX 5090.
• Unoptimized Unreal Engine 5 settings, specifically the "Epic" (or "Badass") presets for software Lumen and Virtual Shadow Maps, which perform poorly.
• Bizarre inconsistent visuals, clashing hyper-realistic textures with cel-shaded elements.
Nintendo Direct and Switch 2 Coverage
The team breaks down the latest Nintendo Direct, highlighting upcoming titles for the platform:
Mario & Yoshi
• Super Mario Galaxy 1 & 2 are coming to Switch 2, likely utilizing hybrid emulation.
• Super Mario Wonder is receiving a 4K update on Switch 2.
• A new Yoshi title, Yoshi in the Mysterious Book, was praised for its charming, material-oriented visual style.
Resident Evil Requiem & Metroid Prime 4
• Resident Evil Requiem shows Switch 2 capability for ray-traced lighting, though it faces texture cutbacks and unstable frame rates.
• Metroid Prime 4 confirmed for a December release, featuring interesting open-world traversal mechanics and a confirmed 120 FPS support.
Cloud Gaming & Future Hardware
GeForce Now 5080 Tier
Rich presents his early access look at the GeForce Now 5080 tier, which offers a massive leap in cloud gaming fidelity. Key improvements include:
"At 100 megabits per second, we are getting full chroma resolution with 10-bit YUV 444, making it as close to a local PC as you can get."
• Installation to play allows for a wider library compatibility.
• Reliable performance even for dense games like Avatar: Frontiers of Pandora.
PlayStation 6 Speculation
Discussion touches upon reports that the PlayStation 6 will feature a detachable disk drive, similar to the PS5's modular design, which the team views as a positive compromise for physical media preservation.
Supporter Q&A
The panel addresses community questions, including:
• The feasibility of combining Crysis and Turok mechanics.
• Debates on whether Ray Tracing is becoming an industry standard across all hardware levels.
• Future potential for Nintendo to leverage DLSS and hardware-accelerated ray tracing in first-party titles.