Dying Light The Beast, Nvidia-Intel Partnership & FSR 4 Leaks
Dying Light: The Beast Overview
The panel discusses Dying Light: The Beast, exploring both PC and PS5 versions. Notably, the game launched without several features, including ray tracing, which are expected in later updates.
Key Performance Observations
• Performance: On PC, the game runs fluidly on high-end hardware, though a bug with Nvidia Reflex causes problematic frame times.
• Visuals: Even without ray tracing, the game displays excellent indirect lighting, likely utilizing cone traced voxels.
• Nighttime Mechanics: Night sections are significantly darker and scarier, emphasizing the necessity of the flashlight.
• Console Experience: On PS5, the game performs well as a cross-generation title but lacks ray tracing, relying on screen space reflections (SSR).
Nvidia and Intel Strategic Partnership
The podcast highlights a historic, newly announced partnership where Nvidia has acquired a 4% stake in Intel. This collaboration aims to leverage Intel's x86 fabrication with Nvidia's graphics and AI technology.
"It's not as if six months down the road we're suddenly going to be talking about Intel slash Nvidia laptops... but it's quite an extraordinary state of affairs."
• Strategic Impact: This deal may help Intel in the enterprise sector and provide Nvidia a long-awaited path to integrate its GPUs more deeply with x86 CPUs, potentially impacting future mobile and handheld form factors.
FSR 4 Leaks and Tech Analysis
Recent leaks from AMD have exposed FSR 4 code, allowing it to run on older RDNA 2/3 architectures and even Nvidia hardware by utilizing INT8 machine learning instructions.
• Performance Metrics: Benchmarks reveal that FSR 4 offers competitive performance, often outperforming or matching XESS.
• Future Implications: While the quality of this injected version is still being analyzed, it poses interesting questions regarding AMD's strategy for backporting ML-based upscaling to older hardware, particularly for handheld devices.
Borderlands 4 and Industry Standards
The panel critiques the discourse surrounding Borderlands 4 PC performance. They express concern over the developer's communication strategy while reiterating that Unreal Engine 5 games often require standardized optimization settings to prevent poor first impressions.