Xbox ROG Ally X: Performance and Hardware Deep Dive
The Xbox ROG Ally X: A Mixed Experience
In this episode, the team dives into the controversial Xbox ROG Ally X. While the hardware itself is praised for its design, screen, and controller, it falls short of being a true, polished "Xbox" console experience. Initial onboarding and software integration feel like a work in progress, with users facing significant friction compared to standard consoles.
Performance Benchmarks
• Cyberpunk 2077: Shows a ~24% improvement over the original Ally.
• Doom The Dark Ages: A significantly smoother experience, particularly in frame stability.
• Avatar: Frontiers of Pandora: Highlights the importance of the increase to 24GB of RAM, effectively eliminating massive stuttering issues present on 16GB devices.
Black Myth: Wukong Update Analysis
The team investigates the latest patch, which has raised concerns. While aimed at performance, the homogenization of modes—specifically bringing the Xbox performance-mode settings to PlayStation 5—has resulted in a major visual downgrade, including the removal of Lumen GI.
"It looks odd, it looks bad. It doesn't look very flattering. It's a massive visual downgrade in my opinion."
Retro Gaming and Modern Stuttering
Is there truth to the idea that older games stuttered less? Alex discusses how older hardware was often CPU-limited in a consistent way, whereas modern games and middleware engines (Unreal Engine) often struggle with thousands of actors and shader compilation issues. The introduction of VRR has become the saving grace for modern PC gaming where frame rates often fluctuate.
Next-Gen Hardware Rumors
Discussion turns to the "Magnus" (next-gen Xbox) versus PS6 leaks. The panel explores the trade-offs of larger die sizes, chiplet designs, and the ongoing challenge of whether developers will meaningfully leverage extra compute power or simply rely on dynamic resolution scaling.