Monster Hunter Wilds Performance, GPU Shortages & 007 First Light
Monster Hunter Wilds Performance Drama
In this episode, we discuss the recent controversy surrounding PC performance in Monster Hunter Wilds. The community identified that the game performs a constant check for DLC content while in the base camp, causing significant CPU overhead and frame rate drops.
• Performance Impact: Testing confirmed up to a 25% performance increase in affected areas when these DLC checks were disabled via community mods.
• Capcom's Oversight: While not game-breaking, the issue highlights concerns about development oversight and testing protocols.
• Switch 2 Potential: Datamined findings suggest Capcom is actively developing for a potential Switch 2 release, with internal documentation revealing specific performance targets and the use of DLSS.
Future Prospects: Resident Evil and Hardware
We turned to more positive news regarding Resident Evil and upcoming hardware trends.
Resident Evil Highlights
• Capcom showcased new gameplay featuring Leon, emphasizing advanced animation and path tracing capabilities.
• The team expressed optimism regarding the performance of the latest RE Engine titles on PC.
Hardware Market & Memory Shortages
• Memory Scarcity: A global shortage of memory chips is impacting production, with reports of certain GPU lines, like the RTX 5070 Ti, facing discontinuation or heavy supply constraints.
• Rising Costs: As accessibility to high-end hardware decreases, the team voiced concerns about the industry pushing consumers toward cloud gaming services, noting a sharp uptick in retail prices.
Community Projects & 007 First Light
• Dreamcast Homebrew: Incredible progress is being made in the homebrew scene, including native ports of Super Mario 64 running on Sega Dreamcast hardware, leveraging collaborative efforts by former developers and enthusiasts.
• 007 First Light: We analyzed updated system requirements for 007 First Light. While the initial specifications were confusing, the revised requirements are more reasonable, though the team noted that modern spec sheets often lack necessary context regarding settings and target performance.
"I think it's more about bringing up the quality of those more aggressive modes, such as performance and ultra performance... it's all of just all of this is just about eliminating all of these image inconsistencies and noise."