Pro Console Myths, Sony's PC Strategy & Retro Emulation Failures

·1h 12m
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Console Generations & The TCL Leak

In this episode, the team examines a report from display manufacturer TCL forecasting 'Gen 9.5' consoles from both Sony and Microsoft between 2023 and 2024.

Is a Pro Console Necessary?

Lack of Install Base: Both experts agree that due to pandemic-era supply constraints, the current base of PS5 and Xbox Series X/S users is not yet large enough to justify a mid-gen upgrade.
Technological Obstacles: The hosts highlight the cost-per-transistor issue—as nodes shrink, the cost to build more powerful hardware is rising, making it increasingly difficult to deliver a cost-effective "Pro" machine.
Diminishing Returns: The argument for "frame rate boosts" is dismissed as insufficient differentiation, as modern consoles already possess high-end rasterization capabilities.

Sony's Expansion into the PC Market

Sony’s investor relations report confirms a massive commitment to exponential growth on PC.

"It's not a competitor with Xbox. It's something that lives alongside it."

Strategic Shift: Sony leverages its extensive back catalog to generate revenue from older titles, with games like God of War and Days Gone seeing massive success on Steam.
Returnal on PC: Based on leaks, Returnal is expected to arrive on PC. The hosts express concerns regarding its use of UE4 (Unreal Engine 4), which is notorious for stuttering issues, though they hope for features like DLSS and FSR integration.

Cloud Streaming and the "Keystone" Project

Microsoft's rumors regarding a cloud streaming stick (codenamed Keystone) spark a debate on the state of streaming infrastructure.
Infrastructure Hurdles: While hardware for streaming is evolving, the global reality of internet speeds—even in developed countries—remains a significant bottleneck.
Latency Concerns: Despite improvements in server-side compression and latency, frame persistence and inconsistency remain fundamental problems that currently prevent cloud gaming from becoming a mainstream replacement for local hardware.

The State of PlayStation Emulation

One of the most critical segments covers the disappointment surrounding Sony’s emulation efforts in the new PlayStation Plus Premium tier.
PAL/NTSC Fiasco: Many games are locked to 50Hz PAL versions, causing judder and incorrect speed compared to their 60Hz NTSC counterparts.
Poor Visuals: The high-resolution rendering implementation is criticized for lacking sub-pixel or floating-point precision, resulting in jittery, ugly polygons. The team suggests that Sony could learn from the community-driven PGXP technology or retro-upscalers like the RetroTINK.
Technical Flaws: Features like scaling and CRT filters are implemented poorly, often misaligning pixels or squishing the aspect ratio, making the experience inferior to even 20-year-old original hardware.

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