PS5 1440p Firmware, TLOU Part 1 Remake & New PC Builds
PS5 Firmware Update: 1440p and New Features
The panel discusses the surprise release of Sony's new PlayStation 5 test firmware. The feature finally introduces 1440p support, a long-requested addition that benefits both PC monitor users and those with older 1440p-capable television sets.
• Resolution Benefits: Eliminates the need for double-upscaling, providing a native, crisp image for 1440p displays.
• Additional Features: The update also includes the integration of ALLM (Auto Low Latency Mode) toggles, which is highly praised for allowing users to disable automatic switching of Black Frame Insertion for a better gaming experience on LG OLEDs.
• Missing Functionality: A noted disappointment is the lack of VRR (Variable Refresh Rate) support when in 1440p mode, which the hosts hope will be addressed in future updates.
The Last of Us Part 1 Remake
The team evaluates the recent developer diary for The Last of Us Part 1. While there was initial disappointment that the game does not fully integrate the advanced mobility and stealth mechanics of Part II (such as going prone), the hosts acknowledge the necessity of maintaining the original level design.
"I don't have any great love for this game as many other people do, but I think if you were looking for that more Last of Us Part II stuff... maybe it's a bit disappointing, but most remaster remakes, they have to at some point in time say what the scope of the project is."
High praise is given to the visual fidelity, cloth simulation, and improved physics that make the world feel more alive while respecting the core design of the original.
Gaming Hardware and Performance
PSVR 2 and Industry Trends
The discussion touches on the upcoming PlayStation VR2 features, specifically its mixed reality and cinematic mode. The hosts contrast this approach with Meta's investment in the Metaverse, which they remain highly skeptical of, favoring a focus on dedicated gaming experiences.
PC Tech Upgrades
Alex details his system upgrade to an Intel Core i9-12900K, explaining how this helps reduce CPU-limited bottlenecks in benchmarking. The team discusses the ongoing struggle with shader compilation stutter in Unreal Engine titles, confirming that even high-end hardware with massive cache and fast processors cannot entirely eliminate these issues, highlighting the need for better engineering in PC ports.
Final Thoughts: Target Frame Rates
When asked about their preferred gaming targets, the hosts share their personal sweet spots. John aims for north of 100 FPS, while Alex leans towards 120 FPS depending on the title, emphasizing that G-Sync and High Refresh Rate (HFR) displays are key to a premium experience, with a special note on the unmatched smoothness of CRT monitors even at lower frame rates.