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Digital Foundry: Switch Rumors, Ray Tracing, and DF News
This episode covers the ongoing intrigue surrounding potential future Nintendo hardware and the clash between industry reporting and corporate denials. The technical panel explores key advancements in console features, including the impact…
1h 31m -
Nintendo Direct Analysis: Kirby, Bayonetta, and Retro Games
This episode focuses on the recent Nintendo Direct, featuring detailed discussion on Kirby and the Forgotten Land, the return of Bayonetta 3, and the implications of Nintendo's new Switch Online expansion. The team evaluates the technical …
1h 46m -
PS5 Revisions, Hardware Leaks, and Gaming Tech Updates
This episode dives deep into the hardware analysis of the latest PlayStation 5 revision, confirming that thermal differences are largely balanced across the board. The team examines the frustration surrounding Gran Turismo 7's online-only …
1h 30m -
Digital Foundry Direct: PS5 Revisions & Gaming Tech
This episode covers the key technical discussions surrounding current industry hardware and software. The team analyzes the new PlayStation 5 heatsink revision, ensuring listeners that no performance degradation is expected. They dive into…
1h 39m -
Digital Foundry: PlayStation Showcase Tech Analysis
In this insightful episode, the Digital Foundry team deconstructs the recent PlayStation Showcase, offering a critical look at the technical state of major upcoming titles. From the controversial delay and nature of the PS5 version of Gran…
53m 39s -
Digital Foundry Direct: Dead Space, Wata, and PS5 News
In this episode, the Digital Foundry team breaks down the technical promise of the Dead Space remake, specifically highlighting its move toward high-end bounce lighting and next-gen hardware utilization. The panel addresses the ongoing Wat…
1h 15m -
Digital Foundry Direct: Gamescom 2021 Tech & Updates
In this episode, the Digital Foundry team breaks down the technical highlights of Gamescom 2021, focusing on the visual ambition of DokeV, the environmental polish of Forza Horizon 5, and the ray tracing heavy presentations of Dying Light …
1h 37m -
Intel GPU Tech, Unreal Engine 5, and Retro Emulation
This episode of Digital Foundry Direct focuses on the latest advancements in gaming technology and hardware. Key discussions include Intel's upcoming ARC architecture and its XESS upscaling tech, which promises a new approach to machine-le…
1h 47m -
Digital Foundry Direct: Hardware News & Tech Analysis
In this episode, the Digital Foundry team explores a variety of technical topics, starting with a failed experiment where an Xbox Series S SSD was tested in a PS5. The conversation transitions to the controversial marketing of the indie ga…
1h 44m -
Playdate Handheld, Final Fantasy Pixels, and VR Future
This episode covers a deep dive into the innovative Playdate handheld, analyzing its creative philosophy and hardware constraints. The team critically examines the Final Fantasy Pixel Remaster collection, praising its audio but noting disa…
1h 41m -
Digital Foundry Direct: Flight Sim, The Ascent, and Tech Talk
This episode of Digital Foundry Direct explores the technical triumph of Microsoft Flight Simulator on Xbox Series consoles, highlighting the studio's clever use of memory management and proprietary architecture. The team analyzes the impr…
1h 37m -
Digital Foundry Direct: UE5 Analysis, Intel Tech & Gaming News
This episode covers a comprehensive technical look at the Unreal Engine 5 Early-Access demo, focusing on the performance costs of Lumen and Nanite in a next-gen context. The team also breaks down new Intel presentations, highlighting the m…
1h 21m -
Digital Foundry: Diving into the Steam Deck
In this deep dive, the team analyzes Valve's Steam Deck, exploring its Zen 2 and RDNA 2 hardware architecture, the implications of its 15-watt power limit, and the role of the Proton layer in enabling a console-like experience on Linux. Th…
1h 14m -
Digital Foundry Direct: RE Village DRM, 120Hz Consoles & Zelda
In this episode of Digital Foundry Direct, the team tackles the controversy surrounding Resident Evil Village, where intrusive DRM allegedly compromised PC performance. They confirm that Capcom is officially working on a patch, providing a…
1h 44m -
Switch OLED, Dark Souls FPS Boost & Future of Assassin's Creed
In this episode, the Digital Foundry crew dives into the details of the newly announced Switch OLED, discussing its position as a hardware refresh rather than a true "Pro" successor. The conversation shifts to Microsoft's FPS Boost techniq…
1h 46m -
DF Direct Weekly: Doom Eternal, AMD Ryzen 4700S & Sony Acquisitions
This episode of DF Direct Weekly covers a wide array of gaming tech topics, starting with a deep dive into the impressive ray tracing and 120Hz updates for Doom Eternal. The team also discusses the unique AMD Ryzen 4700S hardware, which ap…
1h 13m -
Digital Foundry Direct: FSR Analysis, Sonic, and More
This episode of Digital Foundry Direct features an extensive technical analysis of AMD's FidelityFX Super Resolution (FSR), positioning it as an innovative spatial upscaler rather than a direct DLSS competitor. The discussion shifts to the…
1h 48m -
Post-E3 Recap: Metroid, Zelda, and Industry Showcases
This episode provides a deep dive into the post-E3 landscape, focusing on Nintendo's strong showing, the contentious debut of the Intellivision Amico, and significant announcements from Limited Run Games. The team discusses the excitement …
1h 22m -
E3 Expectations: Battlefield 2042, Microsoft, & Next-Gen
This Digital Foundry Weekly episode dives into the industry's shift toward E3-adjacent reveals and the ambiguity of next-gen standards. The team breaks down the misleading nature of the Battlefield 2042 trailer, arguing for more transparen…
1h 44m -
PS5 Cross-Gen, AMD FSR, and Unreal Engine 5 Tech
This episode of DF Direct Weekly tackles the controversy surrounding the cross-generation release of major PlayStation titles, with the team debating how legacy hardware constraints potentially hinder the vision of true next-generation gam…
1h 34m -
Unreal Engine 5 Deep Dive, Crysis Remastered, and PS1 Retrospective
This episode of DF Direct Weekly serves as a masterclass in technical game analysis, covering the early access release of Unreal Engine 5, the potential for Crysis Remastered titles, and an extensive retrospective on the PlayStation 1 laun…
1h 32m -
DF Direct: Last of Us, Mass Effect, and AI Tech
This episode of DF Direct Weekly covers a broad spectrum of technical gaming news, headlined by the 60 FPS patch for The Last of Us Part II and the technical analysis of the Mass Effect Legendary Edition. The panel extensively discusses th…
1h 45m -
PSVR 2 Specs, Unreal Engine 5, and Resident Evil PC Issues
This episode covers key industry news, starting with a deep dive into the recent PSVR 2 spec leaks, highlighting high-resolution screens, foveated rendering, and inside-out tracking. The discussion pivots to Unreal Engine 5 and how The Coa…
1h 29m -
Digital Foundry Direct: RE Village, FPS Boost & Ray Tracing
This episode focuses on the technical nuances of Resident Evil Village, highlighting its impressive but flawed console performance and the lack of scalability on PC. The team explores the expansion of Microsoft's FPS Boost, weighing the be…
1h 30m -
Digital Foundry: Patreon Relaunch and Technical Reviews
This episode focuses on the relaunch of the Digital Foundry Patreon, aimed at supporting passion-driven projects and providing subscribers with early access to high-end technical analysis. The team dives into the ground-breaking ray tracin…
1h 32m
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