results in episodes
Mention graph
How often this search term appears across the program's history.
Tagged “Game Performance”
-
Xbox Showcase Reaction: New Hardware, Final Fantasy, and More
This episode provides a deep-dive reaction to the latest Xbox showcase, focusing on the unveiling of the Xbox Ally and Ally X handhelds. The team evaluates the potential merits of Microsoft's new games-first Windows UI while casting doubt …
1h 17m -
Console Price Hikes, Doom Path Tracing & PC Mod Reality
This episode covers the unprecedented and controversial price hikes for Xbox hardware and the broader implications for the console market in a generation defined by shifting strategies. The team dives into the potential impact of path trac…
2h 12m -
PlayStation 5 Pro Review: Performance, PSSR & Hardware
The PlayStation 5 Pro is a high-end luxury console that succeeds in delivering a quantifiably better gaming experience through its PSSR upscaling technology and enhanced GPU/CPU overhead. While it retains the core feel of the previous hard…
1h 20m -
Digital Foundry Direct: Redfall Performance, Path Tracing & Zelda
In this episode, the Digital Foundry crew dives into major industry headlines. A significant portion of the conversation surrounds the disappointing revelation that Redfall will launch with only a 30 FPS mode on Xbox, prompting a broader d…
1h 02m -
DF2ET: Witcher 3 Next-Gen, UE5 Foliage & GPU Pricing
This episode covers the highly anticipated Witcher 3 next-gen update, analyzing its potential for advanced ray-tracing features and technical improvements. The panel delves into significant updates for Unreal Engine 5.1, noting how the new…
1h 27m -
DF Direct 69: Horizon VRR, Rockstar Remasters & Capcom PC Issues
In this episode, the team breaks down the latest patch for Horizon Forbidden West, highlighting its new VRR support and a impressive 40 FPS balanced mode. Discussions shift to the disappointing state of Rockstar's recent remaster efforts a…
1h 22m
No results. Try different keywords.