DF Direct 69: Horizon VRR, Rockstar Remasters & Capcom PC Issues
Patch Updates: Horizon Forbidden West
Guerrilla Games has updated Horizon Forbidden West with significant performance enhancements. The main additions include:
• Variable Refresh Rate (VRR) support in Performance Mode, which smooths out occasional frame rate dips.
• A new Balanced Mode that targets a locked 40 FPS within a 120Hz display container, offering a superior visual experience compared to Performance Mode while maintaining excellent fluidity.
"The point is that there's no linear relationship between frame rate and frame time. The frame time is dead center between 30 and 60."
Rockstar Games and Industry Controversies
Discussions turned to reported cancellations of Red Dead Redemption and GTA 4 remasters, following the negative reception of the GTA Definitive Edition trilogy. The team emphasized that while preservation is important, quality and respect for the source work are paramount. Furthermore, the team addressed the controversial DMCA takedown issued to Luke Ross, a creator of popular VR mods, labeling the legal approach against hobbyists by Take-Two as "detestable" and counterproductive for community relations.
Technical Shortcomings in Capcom PC Ports
Alex and the team scrutinized Capcom's recent PC efforts, specifically the addition of DLSS to Monster Hunter. Despite the feature's potential, its implementation is flawed because:
• It breaks the rendering of fur/hair effects, making the game look worse.
• It reflects a recurring pattern of lackluster technical polish in their PC ports.
• The team questioned why such obvious defects are allowed to ship, suggesting a fundamental disconnect in quality assurance testing.
Additional News and Community Q&A
• Halo Infinite: Excitement surrounds the upcoming campaign co-op flight tests.
• Biomutant: New console patches confirmed for PS5 and Xbox Series, featuring multiple graphics modes.
• FSR 2.0: The team previewed an upcoming interview with AMD regarding FSR 2.0 technology, highlighting the difficulties of accurate image quality comparison in dynamic real-time environments.