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Tagged “VRR”
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DF Direct Weekly: PS5 Pro Upscaling & Switch 2 Speculation
This episode of DF Direct explores the intersection of hardware and software optimization. The team examines how the PS5 Pro utilizes PSSR to balance internal resolution against visual quality, arguing that shifting resources toward ray tr…
51m 43s -
Digital Foundry Direct 224: PS5 Power Modes, Cyberpunk & Oblivion Patches
In this episode, the team discusses Sony's mysterious new low power mode for PS5, analyzing if it serves as a development profile for a potential future handheld console. They also review the disappointing 1.2 patch for the Oblivion Remast…
1h 53m -
Digital Foundry: Switch 2 Hardware Review
This comprehensive review of the Switch 2 highlights an iterative console that excels in power efficiency and performance delivery across its growing library. The Switch 2 serves as a highly capable vehicle for future Nintendo titles, boas…
2h 04m -
DF Direct Weekly 217: Summer Game Fest & State of Play Analysis
In this episode, the team dissects the technical highlights of Summer Game Fest and Sony's State of Play. Capcom dominates the news with stunning RE Engine showcases, including the new Resident Evil, Pragmata, and Onimusha. The show delves…
2h 09m -
Digital Foundry Direct: Summer Games Fest & State of Play
This episode of DF Direct Weekly provides a deep dive into the recent Summer Games Fest and Sony State of Play events, analyzing their technical implications and stylistic choices. The hosts highlight the impressive capabilities of the RE …
2h 06m -
Nintendo Switch 2: Tech Specs, Games, and In-depth Analysis
This comprehensive analysis of the Nintendo Switch 2 reveals a dramatic hardware evolution featuring a 120Hz HDR/VRR display, improved thermal architecture, and 256GB storage with Micro SD Express support. The machine effectively targets a…
1h 16m -
Digital Foundry Direct Weekly: VRR, Auto SR, and Future Tech
In this 170th episode of Digital Foundry Direct Weekly, the team examines the current state of console performance, specifically the growing reliance on Variable Refresh Rate (VRR) as a tool for smoothing out inconsistent frame rates in hi…
2h 18m -
DF Direct 170: Is VRR a Crutch, Microsoft Auto SR, and Crazy Taxi
This episode of DF Direct Weekly explores the critical role of VRR in alleviating frame rate inconsistencies in console gaming, specifically addressing titles like Dragon's Dogma 2. The panel provides a deep dive into Microsoft's Auto SR t…
2h 19m -
DF Direct 69: Horizon VRR, Rockstar Remasters & Capcom PC Issues
In this episode, the team breaks down the latest patch for Horizon Forbidden West, highlighting its new VRR support and a impressive 40 FPS balanced mode. Discussions shift to the disappointing state of Rockstar's recent remaster efforts a…
1h 22m -
PS5 VRR Analysis, Steam Deck Updates, and Game Preservation
This episode focuses on the recent rollout of VRR on PlayStation 5, exploring its implementation differences compared to Xbox and how developers like Insomniac are optimizing titles to maximize the tech. The team moves to the Steam Deck, d…
1h 17m -
Unreal Engine 5 Analysis, Max Payne Remakes, and Minecraft RT
This episode of DF Direct Weekly explores the broad implications of the Unreal Engine 5 launch as a new industry standard, despite lingering concerns over performance and shader compilation issues. The team discusses the exciting announcem…
1h 22m -
Digital Foundry: Witcher Unreal Engine 5 & FSR 2.0 Tech
This episode covers CD Projekt Red’s major technological shift from the Red Engine to Unreal Engine 5, debating the trade-offs between custom engine agility and standardized industry tools. The hosts analyze the technical challenges of int…
1h 25m -
State of Play Recap, Dying Light Patch & Tech Discussions
This episode covers a comprehensive breakdown of Sony's recent State of Play presentation, analyzing titles like Exoprimal and Ghostwire Tokyo. The hosts explore technical updates, including the recent patch for Horizon Forbidden West and …
1h 20m -
DF Direct Weekly: Cyberpunk 1.5, Dying Light 2 VRR & Nintendo Store Closures
This episode focuses on the major next-gen patch for Cyberpunk 2077, detailing the performance improvements and the disappointing input latency in the quality mode. The team also covers the addition of a VRR mode for Dying Light 2 that boo…
1h 24m -
Digital Foundry Direct: RE Village DRM, 120Hz Consoles & Zelda
In this episode of Digital Foundry Direct, the team tackles the controversy surrounding Resident Evil Village, where intrusive DRM allegedly compromised PC performance. They confirm that Capcom is officially working on a patch, providing a…
1h 44m
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