Digital Foundry Direct: Summer Games Fest & State of Play

·2h 06m
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Overview of Summer Games Fest

The episode opens with a comprehensive review of the Summer Games Fest presentations. The team highlights several notable titles while criticizing the format of these modern industry events, noting how games can often blend together when presented in rapid succession.

Key Highlights from Summer Games Fest

Resident Evil (New Title): The team is highly impressed by Capcom's RE Engine and the level of graphical fidelity showcased, particularly in hair rendering and lighting, suggesting a potential shift to a current-gen-only focus.
Mortal Shell 2: Stood out as a visually striking Souls-like with excellent animation and a unique, hyper-detailed artistic direction.
Onimusha (Way of the Sword): Excitement for Capcom's return to this franchise, praised for its strong art direction and classic hack-and-slash gameplay roots.
Felt That (Boxing Game): A standout surprise that featured incredible puppet-based character rendering and realistic motion, utilizing motion blur to great effect.
Mina the Hollower: Celebrated for its distinct pixel art style and the highly anticipated return of composer Jake Kaufman.

Insights from Sony's State of Play

The discussion shifts to the State of Play, where the team praises the diversity of content and the increased focus on Japanese developers.

Major Tech and Gameplay Discussions

Luminous (New Sequels): The hosts were impressed by the visuals and the surprising realization that the trailer captured footage on PC, signaling Sony's evolving approach to cross-platform marketing.
Pragmata: Analyzed as a moody, slow-paced action adventure with a visually stunning, albeit technically demanding, hair rendering system.
007 First Light: The team expressed mixed feelings, acknowledging the potential of the Glacier engine while raising concerns about the protagonist's design and cinematic-focused direction versus the systemic depth typical of Hitman.

Technical Updates and News

VRR Fix for PS5: Rich confirms that after an investigation and engagement with Sony, a firmware update has successfully resolved the persistent stuttering issues with VRR on the PlayStation 5.
Black Myth: Wukong: Discusses the upcoming Xbox release and the mysterious, recurring importance of the August 20th date to the developers.
Unreal Fest Presentation: Alex details a collaborative presentation with Epic Games, aiming to address and mitigate frame-time hitches in Unreal Engine, emphasizing Epic’s commitment to improving engine performance.

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