DF Direct Weekly: Cyberpunk 1.5, Dying Light 2 VRR & Nintendo Store Closures
Cyberpunk 2077 Next-Gen Upgrade
The panel discusses the long-awaited Cyberpunk 2077 next-gen patch (1.5).
• Performance vs. Quality: The performance mode provides a much better experience, targeting 60 FPS, though it is not a perfect lock. Xbox users benefit from VRR support, which mitigates stability issues.
• Input Latency: A significant critique of the quality mode is the high input latency, which makes movement feel unresponsive, similar to titles from previous generations.
• Visual Enhancements: The patch adds crowd density and RT (ray-traced) features. However, the RT implementation is limited to local shadows and ambient occlusion, which some find underwhelming compared to the full RT suite on PC.
Dying Light 2 Performance
Dying Light 2 received a new VRR implementation on Xbox Series X, allowing for an unlocked frame rate.
• The game regularly hits 80–100 FPS with VRR enabled, significantly improving responsiveness.
• The team discusses the potential for DRS (Dynamic Resolution Scaling) or future optimizations to further enhance the experience.
Nintendo Store Closures & Preservation
Nintendo announced the upcoming closure of the 3DS and Wii U digital shops.
• The panel laments the loss of access to digital titles, emphasizing the importance of physical media and community-led preservation efforts.
• > "They're basically throwing up the middle finger to their digital customers, saying like, don't buy digital on our platforms. You can't trust it."
PC Specifications & Horizon Forbidden West
The team breaks down the confusing Elden Ring system requirements and discusses the immense success of Horizon Forbidden West.
• Horizon Forbidden West: Praised for its hyper-granular detail. The team suggests that while 30 FPS is necessary to showcase this level of detail, the game maintains excellent responsiveness.
• Addressing Pop-in: Clarified that some observed pop-in issues in Horizon are related to specific bugs rather than hardware streaming limitations.