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Tagged “Modding”
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Starfield Technical Analysis: Performance, PC & Console
In this special technical breakdown, the team examines the performance of Starfield on consoles and PC. They discuss the justification behind the 30 FPS console cap, arguing it provides necessary consistency for the engine, while also expl…
1h 09m -
DF Direct 69: Horizon VRR, Rockstar Remasters & Capcom PC Issues
In this episode, the team breaks down the latest patch for Horizon Forbidden West, highlighting its new VRR support and a impressive 40 FPS balanced mode. Discussions shift to the disappointing state of Rockstar's recent remaster efforts a…
1h 22m -
Digital Foundry Direct: UE5 Analysis, Intel Tech & Gaming News
This episode covers a comprehensive technical look at the Unreal Engine 5 Early-Access demo, focusing on the performance costs of Lumen and Nanite in a next-gen context. The team also breaks down new Intel presentations, highlighting the m…
1h 21m
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