Unity Runtime Fee Backlash and Tech News
This episode of the WAN Show centers on a major controversy surrounding Unity's new runtime fee structure, which sparked widespread outrage among developers. The participants also delve into significant tech news, including right-to-repair legislation, gaming industry news, specifically dealing with cheaters, and a segment on retro tech.
The Unity Runtime Fee Controversy
The Fallout
• Unity announced a new fee structure based on game installs, causing massive backlash.
• Many developers expressed concerns about the sustainability of low-cost or free-to-play games, fearing they could owe more than they earn.
• Unity reportedly attempted to remove a clause from their Terms of Service that would have protected legacy projects, an act viewed by many as "scummy."
Developer Response
"The retroactive pricing structure of runtime fees is not only harmful in a myriad of ways to developers, especially indies, it is also a violation of trust." — MegaCrit (creators of Slay the Spire)
• Many indie developers are threatening to migrate to other engines like Godot or Unreal Engine.
• The panel discusses the leadership failures at Unity, specifically CEO John Riccitiello, and recent stock activity.
Tech News and Industry Updates
Right to Repair
• California has passed a Right to Repair bill. While it's a step in the right direction, there are concerns about loopholes, specifically regarding software locks and how manufacturers might still restrict repairs.
Gaming and Legal Action
• The hosts discuss the unprecedented legal action taken by Bungie against a prolific Destiny 2 cheater, who is now barred from all Bungie games and faces a $500,000 fine for copyright infringement and ban evasion.
Creative Segments and Misc
The 'Stupid Gadgets' Game
• The team plays a lighthearted segment testing Wish.com tech products, such as a phone telephoto lens, a bug-repellent fan for food, and a questionable toilet nightlight, exploring their real purpose versus their often bizarre marketing.