AMD Sponsorships, FTC Trial and GameCube History
·1h 29m
Shared point
–
The Controversy Surrounding AMD Sponsorships
This episode dives into the ongoing debate regarding AMD's exclusive technical partnerships with game developers.
- The Core Concern: The industry speculates that AMD's involvement in titles like Starfield may restrict the inclusion of competing upscaling technologies like DLSS and XESS.
- The Impact: The team discusses why these partnerships are viewed negatively, highlighting how FSR 2 currently lacks the temporal stability found in DLSS, leading to a sub-optimal experience on high-resolution displays.
- Call for Transparency: The hosts express frustration over the industry's refusal to comment, emphasizing that more transparency would mitigate PR damage and ultimately benefit PC players who value choice.
Insights from the FTC vs. Microsoft Trial
Large amounts of confidential data were revealed during the recent court proceedings, offering a rare glimpse into the high-budget realities of modern AAA game development.
"It’s fascinating to see all these numbers spill out just as part of this deluge of info."
- Development Costs Revealed: Financial documents exposed the massive budgets (over $200 million) required for titles like Horizon Forbidden West and The Last of Us Part II.
- Business Strategies: The episode analyzes emails between industry leaders, discussing the viability of subscription services and the strategic importance of Call of Duty in the broader gaming market ecosystem.
Tech Updates and Gaming History
Finally, the team looks at recent hardware improvements and historical milestones:
- Intel Arc Breakthrough: A new driver update has drastically improved performance in Assassin's Creed Unity, making it competitive with NVIDIA hardware.
- GameCube Nostalgia: The hosts analyze newly remastered footage of the Space World 2000 presentation, reflecting on the golden era of generational leaps and the innovation behind the iconic GameCube hardware.
Key Concepts
- Temporal upscaling: The focus of the current debate between DLSS, FSR, and XESS.
- Sample and hold: The technical concept that distinguishes CRT displays from modern flat panels.